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Games Subsideria [RELEASED] - A Modern Reincarnation of the Arcade Classic

Discussion in 'Works In Progress - Archive' started by QFSW, May 29, 2015.

  1. QFSW

    QFSW

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    More of the Chinese localisation is finished and the Russian localisation is also underway. I've also touched up some aspects of the Datalog although a proper overhaul is still due
    Screenshot 2018-01-23 19.05.51.png
    Additionally, Time Slow has been renamed to Chronostasis

    Where would you put a credits screen for game like this?
     
  2. QFSW

    QFSW

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    Done the overview image for the datalog!
    upload_2018-1-23_20-2-44.png
     
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  3. QFSW

    QFSW

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    upload_2018-1-24_14-25-43.png
    Eye Opener III and X are now attainable!
     
  4. QFSW

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    Second test for SIIE is here! I think it looks pretty good :)
     
  5. MystiqueGaming

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    Great work the games looks very well made will definitely give it a try
     
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  6. QFSW

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    Thanks! PM and I'll give you a link to the latest version :)
     
  7. QFSW

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    Screenshot 2018-01-24 19.39.14.png
    The new UI design is here! What do you all think?
     
  8. QFSW

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    The new Datalog and achievement viewer are here!
    upload_2018-1-24_23-47-51.png
     
  9. QFSW

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    The new achievement banner is now done too!
    upload_2018-1-25_8-57-3.png
     
  10. QFSW

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    Flaming asteroids' brand new particle systems are here!
     
  11. QFSW

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    The new UI and localisation are here!
     
  12. QFSW

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    Submitted steam direct application! In the mean time, got a new description :)

    Subsdieria is a modernised reincarnation of the classic arcade space shooters, re-imagined with boss fights, multiple game modes and more; how long can you survive the oncoming asteroid barrage?

    You've been sent into the depths of Tenebra with nothing but your ship and its cannon. You have one task - you must locate and eliminate the source of chaos threatening your world. Annihilate everything in your way, exterminate all those that challenge you - you must conquer the cosmos!

    Features:
    -6 unique asteroids to keep you on your toes
    -12 life saving abilities and power ups
    -3 intense boss battles
    -3 game modes with 4 difficulty settings each
    -Over 70 challenging achievements
    -In game Datalog of Tenebra's secrets
    -Original orchestrated sound track with over 5 unique pieces
    -Crisp HD graphics

    Do you have what it takes to stay alive?
     
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  13. QFSW

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    The new fire trail is finally here!
     
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  14. QFSW

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    Long overdue, but the new background stuff is finally done!
    Screenshot 2018-01-31 21.11.29.png
     
  15. QFSW

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  16. QFSW

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    Done some work for the intro to the true final boss, I think it's looking pretty great!
     
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  17. QFSW

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    The store page is live!!


    Subsideria is a modernised reincarnation of the classic arcade space shooters, re-imagined with boss fights, multiple game modes and more; how long can you survive the oncoming asteroid barrage?

    You've been sent into the depths of Tenebra with nothing but your ship and its cannon. You have one task - you must locate and eliminate the source of chaos threatening your world. Annihilate everything in your way, exterminate all those that challenge you - you must conquer the cosmos!

    Features:
    -6 unique asteroids to keep you on your toes
    -12 life saving abilities and power ups
    -3 intense boss battles
    -3 game modes with 4 difficulty settings each
    -Over 70 challenging achievements
    -Online leaderboards to challenge the world
    -In game Datalog of Tenebra's secrets
    -Original orchestrated soundtrack with over 5 unique pieces
    -Crisp HD graphics

    Do you have what it takes to stay alive?
     
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  18. RavenOfCode

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    Congrats dude! Store page and release date, great to see this project is almost complete.

    That trailer looks pretty sick too, first I've really seen of the final boss and dang, it looks really trippy and cool!
     
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  19. QFSW

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    Thanks! It will be a real push to finish everything in time but hopefully I can manage!
     
  20. QFSW

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    Got new effects for the dark and phantom asteroids!
    upload_2018-2-9_12-25-49.png
     
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  21. QFSW

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    Added some dynamic lighting to the phantom asteroids, I think it looks great!
     
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  22. QFSW

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    Steam Leaderboards are now in!
     
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  23. QFSW

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    The store page has now been localised in English, Chinese, Norweigan, Swedish, Russian and Korean! Additionally achievements and automatic language selection for steam are now in place too!
     
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  24. QFSW

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    Was messing around with SIIE and the new chronostasis effects, welcome to hell ;)
     
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  25. QFSW

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    Chronostasis 2.0 is here!
     
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  26. QFSW

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    Boss rush mode is now up and running! Still need to make the alternate gameover screens for this mode, and a win screen, since you can actually beat it unlike the other modes
     
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  27. QFSW

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    Been hard at work on the final boss for the past week, just can't present it yet due to 99% programmer art ;) In the mean time, here's some lore for you all!
     
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  28. QFSW

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    New leaderboard display is here!
    upload_2018-2-24_12-28-34.png
     
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  29. QFSW

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    Datalog entry for the next power up is here!
     
  30. QFSW

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    Created some cinematics!!
     
  31. QFSW

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    Got a new power up icon done! This is for the final power up in the game, one that you will use at the end of the true ending to slay the final boss!
    Finale.png
     
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  32. QFSW

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    The arena of the boss is done! Hopefully sneak peaks of the boss itself soon when its more presentable ;)
     
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  33. QFSW

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  34. QFSW

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  35. QFSW

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  36. QFSW

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    Started work on Azrael's weapon, I think it's looking rather deadly
    Scythe.png
     
  37. QFSW

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    Texturing is done! Next up, animations Scythe.png
     
  38. QFSW

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    Yikes, wouldn't want to mess with its cannon form
    Cannon.png
     
  39. QFSW

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    Got a new unlock display going! Look at all those goodies
    ezgif-5-f6e955be15.gif
     
  40. QFSW

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    The game really has changed in 2 years!
    Datalog.png Game.png Gameover.png Menu.png
     
  41. QFSW

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  42. QFSW

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    The new statistics page is in! The datalog is finally complete :) upload_2018-3-26_10-38-26.png
     
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  43. QFSW

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    The new display for defeating bosses is now in!
    unknown-10.png
     
  44. QFSW

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    The oldest picture I could find!
    untitled.png
     
  45. QFSW

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    My new radial blur shader is done! Early testing looks quite promising!
     
  46. QFSW

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    New repair effects for OI's totem are in! Up next will be the new death effects
    unknown-11.png
     
  47. QFSW

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    Those death effects are now in!
    unknown-12.png
     
  48. QFSW

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    Level up effects are FINALLY in, only a few years late :p unknown-13.png
     
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  49. RavenOfCode

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    I'm definitely really excited for the game and I think it looks really great. However, I'm just curious what you are doing for marketing? This is always a tough issue for indie devs and I'm curious how you are tackling it.
     
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  50. QFSW

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    Thanks! Been hard at work with sound today, bunch of new sound effects for the boss fight and a new song for the credits :) will try to get some more new sound effects done tomorrow, they really help it feel lively :)

    Unfortunately I can't really think of much marketing to do :/ I update here obviously, and I try to tweet fairly regularly. I have a Facebook page, and I write some tutorial articles on indiedb (aiming to start writing more). Other than that, some reddit on the weekly threads on r/gamedev, threads on r/unity, and just telling friends about it. At 83 wishlists currently, so don't think I'm doing a good enough job :/ but I've got no other ideas. I'm aiming to finish the game before August so I can spend the entire month contacting reviewers, press, YouTubers etc..
     
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