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Bug Subsequent WebGL builds failing even though first build did not have any issues

Discussion in 'Editor & General Support' started by Emuemu93, Feb 12, 2023.

  1. Emuemu93

    Emuemu93

    Joined:
    Nov 20, 2021
    Posts:
    1
    Hi there!
    I'm facing a problem that is frustrating me quite a bit as I have zero clue why this is happening.

    Problem:
    - Initial build has no issues
    - Tried to build a second time with only very minor changes and I am not able to build another time

    Things I tried (that has not worked):
    - Doing a clean build
    - Deleting previous build
    - Building in a different location
    - Trying a development build

    upload_2023-2-12_23-44-22.png
    upload_2023-2-12_23-44-40.png
    upload_2023-2-12_23-45-10.png
    upload_2023-2-12_23-45-29.png


    Here is the Editor Log report which I hope helps.

    *** Tundra requires additional run (14.20 seconds), 227 items updated, 242 evaluated
    *** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped
    Starting: F:\Unity\2021.3.18f1\Editor\Data\Tools\netcorerun\netcorerun.exe "F:\Unity\2021.3.18f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "F:/Unity/2021.3.18f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;F:/Unity/2021.3.18f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playerd54e69f8.dag.json" "Library/Bee/Playerd54e69f8-inputdata.json" "Library/Bee/buildprogram1.traceevents"
    WorkingDir: F:/Unity/Projects/The Perfect Bowl of Noodles
    ExitCode: 0 Duration: 0s304ms
    Starting: F:\Unity\2021.3.18f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler2.traceevents" --stdin-canary --dagfile="Library/Bee/Playerd54e69f8.dag" --continue-on-failure --dagfilejson="Library/Bee/Playerd54e69f8.dag.json" Player
    WorkingDir: F:/Unity/Projects/The Perfect Bowl of Noodles
    ExitCode: 3 Duration: 4s925ms
    Finished compiling graph: 243 nodes, 770 flattened edges (770 ToBuild, 0 ToUse), maximum node priority 157
    [228/242 0s] CopyFiles Temp/EditorBuildOutput/UnityLinkerToEditorData.json
    [229/242 4s] IL2CPP_CodeGen F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/il2cpp_conv_kxic.traceevents
    F:\Unity\2021.3.18f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Assembly-CSharp.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/IngameDebugConsole.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Burst.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Burst.Unsafe.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.InputSystem.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.RenderPipeline.Universal.ShaderLibrary.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.RenderPipelines.Core.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.RenderPipelines.Universal.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Timeline.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.VisualEffectGraph.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.DirectorModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.JSONSerializeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.ParticleSystemModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TerrainModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsNativeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.VFXModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.XRModule.dll --data-folder=F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/data --generatedcppdir=F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/cpp --enable-analytics --emit-method-map --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/il2cpp_conv_kxic.traceevents --print-command-line
    [230/242 0s] ClassRegistrationGenerator F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp
    ##### CommandLine
    "F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono" "F:/Unity/2021.3.18f1/Editor/Data/Tools/BuildPipeline/ClassRegistrationGenerator.exe" --enable-stripping "Library/Bee/artifacts/WebGL/ManagedStripped/UnityLinkerToEditorData.json" "F:/Unity/Projects/The Perfect Bowl of Noodles/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" "F:/Unity/2021.3.18f1/Editor/Data/PlaybackEngines/WebGLSupport/modules.asset" "F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp"
    ##### ExitCode
    1
    ##### Output
    '"F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono"' is not recognized as an internal or external command,
    operable program or batch file.
    [231/242 0s] ICallRegistrationGenerator F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp
    ##### CommandLine
    "F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono" "F:/Unity/2021.3.18f1/Editor/Data/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe" -output="F:/Unity/Projects/The Perfect Bowl of Noodles/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp" -summary="Library/Bee/artifacts/WebGL/ManagedStripped/icallsummary.txt" -assembly="Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AnimationModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AudioModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.CoreModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.DirectorModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.GridModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.IMGUIModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputLegacyModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.JSONSerializeModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.ParticleSystemModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.Physics2DModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.PhysicsModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SharedInternalsModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SpriteShapeModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SubsystemsModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TerrainModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextRenderingModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TilemapModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsNativeModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.VFXModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.VRModule.dll;Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.XRModule.dll"
    ##### ExitCode
    1
    ##### Output
    '"F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono"' is not recognized as an internal or external command,
    operable program or batch file.
    *** Tundra build failed (4.91 seconds), 4 items updated, 242 evaluated
    Building F:\Unity\Projects\The Perfect Bowl of Noodles\Library\Bee\artifacts\WebGL\il2cppOutput\UnityClassRegistration.cpp failed with output:
    '"F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono"' is not recognized as an internal or external command,
    operable program or batch file.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Modules.BeeBuildPostprocessor: DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
    UnityEditor.Modules.BeeBuildPostprocessor: ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
    UnityEditor.Modules.BeeBuildPostprocessor: PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
    UnityEditor.WebGL.WebGlBuildPostprocessor: PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
    UnityEditor.Modules.DefaultBuildPostprocessor: PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer: Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods: BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow: CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:<GUIBuildButtons>b__0 ()
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)
    (Filename: /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 179)
    Building F:\Unity\Projects\The Perfect Bowl of Noodles\Library\Bee\artifacts\WebGL\il2cppOutput\UnityICallRegistration.cpp failed with output:
    '"F:/Unity/2021.3.18f1/Editor/Data/MonoBleedingEdge/bin/mono"' is not recognized as an internal or external command,
    operable program or batch file.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
    UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
    UnityEditor.Modules.BeeBuildPostprocessor: PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
    UnityEditor.WebGL.WebGlBuildPostprocessor: PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
    UnityEditor.Modules.DefaultBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:<GUIBuildButtons>b__0 ()
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)
    (Filename: /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 179)
    BuildFailedException: Incremental Player build failed!
    at UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00165] in <42a64fd733d9417da1ea3a757ad9a96d>:0
    at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x000fd] in /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179
    at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <42a64fd733d9417da1ea3a757ad9a96d>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000e5] in <42a64fd733d9417da1ea3a757ad9a96d>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.<>c__DisplayClass43_0:<GUIBuildButtons>b__0()
    UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
    (Filename: /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs Line: 179)
    Unloading 122 Unused Serialized files (Serialized files now loaded: 0)
    Unloading 1468 unused Assets / (3.2 MB). Loaded Objects now: 7488.
    Memory consumption went from 239.1 MB to 235.9 MB.
    Total: 11.268700 ms (FindLiveObjects: 0.568700 ms CreateObjectMapping: 0.184800 ms MarkObjects: 8.875100 ms DeleteObjects: 1.639500 ms)
    Build Finished, Result: Failure.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 1.966 ms
    Integration: 229.989 ms
    Integration of assets: 8.045 ms
    Thread Wait Time: 0.011 ms
    Total Operation Time: 240.012 ms
    Unloading 0 unused Assets / (0 B). Loaded Objects now: 7943.
    Memory consumption went from 255.1 MB to 255.1 MB.
    Total: 8.718400 ms (FindLiveObjects: 0.633500 ms CreateObjectMapping: 0.158800 ms MarkObjects: 7.915500 ms DeleteObjects: 0.009600 ms)
    Build completed with a result of 'Failed' in 43 seconds (42927 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:<GUIBuildButtons>b__0 ()
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)
    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <42a64fd733d9417da1ea3a757ad9a96d>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <42a64fd733d9417da1ea3a757ad9a96d>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:<GUIBuildButtons>b__0 ()
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)
    [Version and Build] Build failed! 00:00:42.9273782
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    Unity.Play.Publisher.Editor.PublisherBuildProcessor/<WaitUntilBuildFinishes>d__7:MoveNext () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:77)
    Unity.EditorCoroutines.Editor.EditorCoroutine/YieldProcessor:MoveNext (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
    Unity.EditorCoroutines.Editor.EditorCoroutine: ProcessIEnumeratorRecursive (System.Collections.IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
    Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext () (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
    (Filename: Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs Line: 77)
    [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.03s wallclock)
    Asset Pipeline Refresh: Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.002 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.002 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.002 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.002 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    Asset Pipeline Refresh: Total: 0.002 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    <RI> Initialized touch support.
    <RI> Initialized touch support.
     

    Attached Files:

  2. WatGolem

    WatGolem

    Joined:
    Jul 21, 2023
    Posts:
    1
    Same issue