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Bug Subscene fails to load when building on Oculus Quest 2

Discussion in 'Entity Component System' started by jakenicolaides, Jan 9, 2023.

  1. jakenicolaides

    jakenicolaides

    Joined:
    Sep 28, 2022
    Posts:
    10
    There seems to be an issue with loading subscenes on the Quest 2. The subscenes load correctly in the editor, but when building to the Quest 2, I get an error message.

    The error message mentions a type hash for a component called the LOD World Reference Point. I initially thought that maybe LODs don't work in entities, so I removed all entities using them. However, I got the same error message again, this time mentioning a different type hash for the Per Instance Culling Component. Removing all meshes using a mesh filter from the subscene allowed the subscene to load, but I am unable to use a Mesh Filter component as a result.

    Does anyone have any information about this issue?
     
  2. jakenicolaides

    jakenicolaides

    Joined:
    Sep 28, 2022
    Posts:
    10
    Solved, turns out 1.0 pre 15 MR AR and VR are not supported yet. Thanks to KasMc on the TurboGames discord for the answer.
     
  3. Shane_Michael

    Shane_Michael

    Joined:
    Jul 8, 2013
    Posts:
    158
    It is supposed to be supported now so definitely file a bug report if you are having issues.
     
  4. jakenicolaides

    jakenicolaides

    Joined:
    Sep 28, 2022
    Posts:
    10
    Ah interesting. WIll file a bug report now then, thank you.
     
  5. jakenicolaides

    jakenicolaides

    Joined:
    Sep 28, 2022
    Posts:
    10
    To submit a bug report, is it just the in the editor under Help->Report a Bug...
    Is that the best way?
     
  6. Shane_Michael

    Shane_Michael

    Joined:
    Jul 8, 2013
    Posts:
    158
    As far as I know, yeah. If you can, it is useful to make a smaller reproduction project that contains the simplest possible setup to recreate the crash. Makes it easier on Unity's end to reproduce so it makes the bug list and ultimately gets a fix sooner.
     
    jakenicolaides likes this.
  7. jakenicolaides

    jakenicolaides

    Joined:
    Sep 28, 2022
    Posts:
    10
    Thanks so much for your help! :)
     
  8. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    984
    has this bug been resolved yet?