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Subscene cause editor inspector performance issue

Discussion in 'Entity Component System' started by filod, Jan 13, 2020.

  1. filod

    filod

    Joined:
    Oct 3, 2015
    Posts:
    224
    when subscene exists, select (subscene or main scene) GameObject would drop editor framerate a lot. Profiler shows tons of GC.alloc calls.
    upload_2020-1-14_2-13-26.png

    Delete subscene gameobject and reopen unity would fix this problem.

    same situation without subscene exists
    upload_2020-1-14_2-27-13.png
     
    Last edited: Jan 13, 2020