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Question SubMeshUI created when using CJK Dynamic Multi Atlas

Discussion in 'UGUI & TextMesh Pro' started by seoyeon222222, Mar 5, 2024.

  1. seoyeon222222

    seoyeon222222

    Joined:
    Nov 18, 2020
    Posts:
    190
    upload_2024-3-5_15-52-27.png

    This seems to happen if the content of the characters to display goes beyond Atlas and Atlas is split.
    But I can't put all CJK requirements in one 4k and 8k texture (while maintaining quality)
    Is it ok with SubMeshUI being created when using CJK with Dynamic Multi Atlas method?


    Should I just ignore it being created and use it?