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Question SubMeshUI created when using CJK Dynamic Multi Atlas

Discussion in 'UGUI & TextMesh Pro' started by seoyeon222222, Mar 5, 2024.

  1. seoyeon222222


    Nov 18, 2020

    This seems to happen if the content of the characters to display goes beyond Atlas and Atlas is split.
    But I can't put all CJK requirements in one 4k and 8k texture (while maintaining quality)
    Is it ok with SubMeshUI being created when using CJK with Dynamic Multi Atlas method?

    Should I just ignore it being created and use it?