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Subgraph operator unused output optimazation.

Discussion in 'Visual Effect Graph' started by koirat, Apr 14, 2021.

  1. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    When I create complex subgraph operator with multiple outputs but I decide to use only few of the outputs in a VFX graph is final shader going to be optimized by culling unused operations ?