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Subdivide edge bug and some errors

Discussion in 'World Building' started by lepoglava66, Nov 13, 2018.

  1. lepoglava66

    lepoglava66

    Joined:
    Mar 24, 2018
    Posts:
    2
    Hi,

    I'm just learning ProBuilder and for now, I'm not very happy with it.

    Subdividing and/or Inserting edge loop was working fine. All of sudden, when I try to subdivide an edge my side geometry gets all messed up. I also tried Insert edge loop but I get a similar result.



    I'm using the latest version available trough packet manager.

    I have uploaded my project, please use Test3 scene.
    https://mega.nz/#!qmgFUQLA!IXGYCGJjvxjDvlAD6U8C6FB_eMO0M0hXJ5DC55E7C_M
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi there!

    That face has become a complex ngon (more than 4 sides), and is concave, which can lead to geometry errors (it shouldn't, that's definitely a bug on our side, but it gets harder and harder to solve as the ngon gets more complex).

    The best solution, when this happens, is to:
    1. Delete the face
    2. Re-build it with "Fill Hole"
    3. Use "Connect Vertices" to break up the face into convex sections

    Sorry for the trouble!
     
    lepoglava66 likes this.
  3. lepoglava66

    lepoglava66

    Joined:
    Mar 24, 2018
    Posts:
    2
    Thank you.