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Question Sub emmited particle systems stay in local space?

Discussion in 'General Graphics' started by Fitbie, May 26, 2023.

  1. Fitbie

    Fitbie

    Joined:
    Aug 17, 2021
    Posts:
    66
    Hi!
    It's simple, I have 2 particle systems, one of them is the parent without renderer, and is only needed to generate the other particle system.
    The problem is that regardless of "Simulation Space" when I specify the second particle system as a sub emitter - it starts to behave like world space and leave a "trace". I need it act like local space.
    For simplicity I will give examples below

    This is what I want to see


    And this is what I get. I dont want it to spread/


    Of course i can use a gameobject and write behavior for it. But it would be much easier for me if one particle system would emit another particle system and these particles wouldn't fly around and will stay in shape.
    How can I do this? I googled and searched through the Unity demos and couldn't find an answer.
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    you might be able to use the inherit velocity module to help with this, if simulation space isn’t working out.
     
  3. Fitbie

    Fitbie

    Joined:
    Aug 17, 2021
    Posts:
    66

    Hi richardkettlewell! Yeah, i try the inherit module and all configurations, still the same problem: it keep acting like trail.
    Tbh "current mode" in this module does nothing. Mode "Initial" makes things worse.