Greetings- I'm experiencing an issue with setting up a virtual camera to have post-effects inherited from a sub-camera as per the documentation (this is in conjunction with Cinema Director). I'm hoping i'm missing something and it's just a matter of setting things up correctly. The issue i'm having is that when i place a "real" camera (a unity camera with post effects on it) and make it a child of the virtual camera which I want to inherit the post effects, it conflicts with the Main Camera (which has a Main Camera tag on it) at runtime. The conflict is that it causes the Main Camera to turn off (since it sees this other camera and only allows one camera to be active, thus turning off the main one), which causes the other shots using that main camera to not render and display the "no cameras rendering" text in Game view. IF I turn off the post effects camera, it is ignored and no post-effects are inherited. When using Cinema Director with the standard camera shots, they are enabled and disabled depending if they are currently active in the timeline.. this is not happening with the nested virtual post-effects camera. So my question is, how do I get the nested post-effects camera NOT to conflict with the Main Camera? Also, is the expected behavior that it ONLY inherits the post effects OR that it uses the actual nested camera? It appears the latter is true. here's the repro steps: Create a Main Camera with Main Camera Tag (if one isn't already in scene) Using Cinema Director create two CinemachineShots Reference shot one to "Virtual Camera A" Reference shot two to "Virtual Camera B" Create a new camera and add a post-effect to it (image effect\color adjustment\grayscale) Make post-effect camera a child of "Virtual Camera B" Hit Play in editor and notice GameView does not render and displays "no cameras rendering" Note Main Camera is turned off in Hierarchy thanks.. hope this made sense.