Search Unity

Stuff Mob Kit Batch

Discussion in 'Assets and Asset Store' started by kilik128, Mar 9, 2019.

  1. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Last edited: Sep 10, 2019
  2. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Hi all we make Fun Game
    So for promote stuff mob kit batching
    we give ten key free if you say somethinks constructive

    as your's mark ! ready ! Go
     
  3. okamoto_tomoyuki

    okamoto_tomoyuki

    Joined:
    Jan 20, 2015
    Posts:
    22
    This tool has never worked properly.
    I am currently using Unity 2019.1. It didn't work even when I was using 2018.3.


    It is an error to press the "Create" button of Infinity.
    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. Infinity.Select_Kit_Style (BoneAndSkull bone) (at Assets/StuffMob/Script/Infinity.cs:563)
    3. Infinity.Create_one (UnityEngine.Transform basic) (at Assets/StuffMob/Script/Infinity.cs:660)
    4. Infinity.Create () (at Assets/StuffMob/Script/Infinity.cs:715)
    5. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:32)
    6. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    7. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    8.  
    Similarly, pressing the "Change_Material" button on Infinity results in an error.
    Code (CSharp):
    1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    2.  
    3. Parameter name: index
    4. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    5. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    6. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    7. Infinity.Change_Material () (at Assets/StuffMob/Script/Infinity.cs:369)
    8. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:81)
    9. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    11.  
    12.  
    "Combine SkinMeshRenderer" is an error too.
    Code (CSharp):
    1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    2.  
    3. Parameter name: index
    4. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    5. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    6. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    7. Infinity.Combine_SkinMeshRenderer () (at Assets/StuffMob/Script/Infinity.cs:326)
    8. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:94)
    9. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    11.  
     
  4. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Hi Okamoto thank's for information

    1 ) it's important press refresh before create

    2) Please Check if setup have material folder and refresh setup script

    3) Combine SkinMeshRenderer it's prototype script we suggest export mesh on fbx and combine in 3d software

    we hope support Unity 2019.1 very soon
     
  5. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  6. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  7. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    as you can see new we got new avatar system selection

    and favorite toolbox comming with next update !
     
  8. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    new version as been release check road map for more information

    Avatar TOolbox



    thank's for batching
     
  9. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    another asset comming

    for make cartoon rendering animation





     
  10. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Houdini Procedural WorkFlow added in next version

     
  11. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  12. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    1.1 version as now on the store more easy to use

    first tutorial here

     
  13. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  14. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909




    Hi new Brush is comming for multi editing Kit very usefull and fun to see in action
    hope you like !
     
  15. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    1.09 is now online with Brush Tool
     
  16. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    1.11
    new Arrow Tool
     
  17. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  18. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    <div class="sketchfab-embed-wrapper">
    <iframe title="Dragon" src="
    ">
    </iframe>
     
  19. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    New Option For relative Distance comming on next Version
    Brush Key
    Advance Script For Bone Volume
    Refresh Symetry and more !
     
  20. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909