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Stuff Mob Kit Batch

Discussion in 'Assets and Asset Store' started by kilik128, Mar 9, 2019.

  1. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    810
  2. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    810
    Hi all we make Fun Game
    So for promote stuff mob kit batching
    we give ten key free if you say somethinks constructive

    as your's mark ! ready ! Go
     
  3. okamoto_tomoyuki

    okamoto_tomoyuki

    Joined:
    Jan 20, 2015
    Posts:
    10
    This tool has never worked properly.
    I am currently using Unity 2019.1. It didn't work even when I was using 2018.3.


    It is an error to press the "Create" button of Infinity.
    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. Infinity.Select_Kit_Style (BoneAndSkull bone) (at Assets/StuffMob/Script/Infinity.cs:563)
    3. Infinity.Create_one (UnityEngine.Transform basic) (at Assets/StuffMob/Script/Infinity.cs:660)
    4. Infinity.Create () (at Assets/StuffMob/Script/Infinity.cs:715)
    5. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:32)
    6. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    7. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    8.  
    Similarly, pressing the "Change_Material" button on Infinity results in an error.
    Code (CSharp):
    1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    2.  
    3. Parameter name: index
    4. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    5. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    6. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    7. Infinity.Change_Material () (at Assets/StuffMob/Script/Infinity.cs:369)
    8. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:81)
    9. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    11.  
    12.  
    "Combine SkinMeshRenderer" is an error too.
    Code (CSharp):
    1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    2.  
    3. Parameter name: index
    4. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    5. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    6. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    7. Infinity.Combine_SkinMeshRenderer () (at Assets/StuffMob/Script/Infinity.cs:326)
    8. Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:94)
    9. UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    11.  
     
  4. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    810
    Hi Okamoto thank's for information

    1 ) it's important press refresh before create

    2) Please Check if setup have material folder and refresh setup script

    3) Combine SkinMeshRenderer it's prototype script we suggest export mesh on fbx and combine in 3d software

    we hope support Unity 2019.1 very soon