Stuff Mob Kit Batch Hi all Thank's for check Stuff mob kit batch we are very happy to share with you this tool so this asset is created for fast generating character like Greeble is making random avatar you can found here https://assetstore.unity.com/packages/tools/modeling/stuff-mob-kit-batch-140500 we hope for see your's creation so please share Thank's
Hi all we make Fun Game So for promote stuff mob kit batching we give ten key free if you say somethinks constructive as your's mark ! ready ! Go
This tool has never worked properly. I am currently using Unity 2019.1. It didn't work even when I was using 2018.3. It is an error to press the "Create" button of Infinity. Code (CSharp): NullReferenceException: Object reference not set to an instance of an object Infinity.Select_Kit_Style (BoneAndSkull bone) (at Assets/StuffMob/Script/Infinity.cs:563) Infinity.Create_one (UnityEngine.Transform basic) (at Assets/StuffMob/Script/Infinity.cs:660) Infinity.Create () (at Assets/StuffMob/Script/Infinity.cs:715) Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:32) UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Similarly, pressing the "Change_Material" button on Infinity results in an error. Code (CSharp): ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Infinity.Change_Material () (at Assets/StuffMob/Script/Infinity.cs:369) Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:81) UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) "Combine SkinMeshRenderer" is an error too. Code (CSharp): ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Infinity.Combine_SkinMeshRenderer () (at Assets/StuffMob/Script/Infinity.cs:326) Infinityeditor.OnInspectorGUI () (at Assets/StuffMob/Script/Infinity.cs:94) UnityEditor.UIElements.InspectorElement+<CreateIMGUIInspectorFromEditor>c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorElement.cs:445) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Hi Okamoto thank's for information 1 ) it's important press refresh before create 2) Please Check if setup have material folder and refresh setup script 3) Combine SkinMeshRenderer it's prototype script we suggest export mesh on fbx and combine in 3d software we hope support Unity 2019.1 very soon
as you can see new we got new avatar system selection and favorite toolbox comming with next update !
we are now on the store https://assetstore.unity.com/packages/tools/particles-effects/hand-paint-render-chalky-brush-153828
New Option For relative Distance comming on next Version Brush Key Advance Script For Bone Volume Refresh Symetry and more !