I would like to form a study group in which we will analyze games together to become better game designers. As a guideline and reference we will use the book "The Art of Game Design" by Jesse Shell. The book presents a list of 100 questions(referred to as lenses) that you can ask about your game. But of course you can ask most of these questions about any game out there, and I think it is very good practice. It will sharpen your skills towards understanding why you are having a certain experience when playing games, and thus understand how to shape experiences in your own games. The only requirements are that you are able to communicate in English and have read the book. Don't just take the lenses from the App, they aren't nearly as useful if you haven't read the book. It would also serve as a threshold to see who is motivated enough to go through with this thing. I analyzed a few small and crappy games of my own and it took ages. It requires concentration and highly conscious thinking, so please only sign up if you're serious and reading the book is a piece of cake for you. If you have a hard time answering the questions that is fine, it is a learning process. Just try your best to challenge yourself and participate in the discussions constructively. The procedure: We will meet on Discord and pick a game. As our subjects we could use games that are considered the best of all time as well as rather bad games. There are a ton of highly rated classics out there available for free, so I'd say we should pick some of those first. Every one then plays the game for a few hours and tries to answer as many questions from the book as possible. Maybe we could divide the discussion into subchannels (e.g. Lens 1-5, Lens 6-10 etc.) so everyone has a chance to answer the questions for themselves first and join the discussion as early as possible. We can also rip each other's games apart, but I think this should be reserved for people who have contributed over a longer period of time, so people don't sign up just to get feedback on their own game. This is all just a first idea so if we come up with better procedures, tools etc. we will change it. I've also come up with a few lenses of my own from other resources, and not all lenses can be applied to every game. Let me know if you are interested, whether you've read the book already and when you are ready to start. I'd be willing to start this thing even with just one other person, because even if there won't be a discussion, doing the analysis myself will be worth the time.