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Stuck while importing dlls

Discussion in '5.5 Beta' started by Biro456, Sep 1, 2016.

  1. Biro456

    Biro456

    Joined:
    Dec 22, 2012
    Posts:
    8
    So I decided to test the new shiny C# Compiler... and my project never finishes importing because some dlls (DOTween's DOTween.dll and DOTween46.dll, version 1.1.310) make it get stuck.
    The mono process consumes a whole processor core with a constant memory of less than 50mb.
    The solution I found was killing the mono process through the Task Manager, and that seems to simply work.
     
  2. Alex-Lian

    Alex-Lian

    Guest

    Could we get a bug report with a minimal repro please?
     
  3. Biro456

    Biro456

    Joined:
    Dec 22, 2012
    Posts:
    8
    Sure, just sent it.
     
  4. Alex-Lian

    Alex-Lian

    Guest

    Could you post the # here please? Tracking down which one is yours is otherwise difficult.
     
  5. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    4,454
    (Case 828654) Editor freezes during DLL import

    I'm currently working on getting my editor plugins compatible with Unity 5.5.0b1. While doing so, I noticed that importing a DLL into an "Editor" directory freezes Unity.

    Reproduce
    • Open provided example project
    • Navigate to "Assets/Editor" in Finder/Explorer
    • Extract "TextureOverview.zip" to "Assets/Editor"
    • Switch back to Unity 5.5.0b1
    Observe that Unity freezes while trying to import the DLL
    Windows Task Manager reveals that "mono.exe" seems to be busy forever. Terminating the mono.exe process causes Unity to be responsive again.

    Expected
    Importing a DLL should not freeze the editor.
     
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