Unity 2019.4.16f1, when I try to capture Android Player in Editor it's just stuck on 'Taking Capture'. Tried versions 0.4.0-preview.2 and 0.2.10-preview.1. I also have this issue with unknown textures piling up in Profiler (standard one), every time I click Play number of textures increases by 1 in Profiler, so it basically stays in Editor even after I click Stop and grows after each run. Only restarting Editor reduces number of textures in Profiler to initial one. I used Resources.UnloadAllAssets, destroyed loaded textures and disposed www everywhere where it's possible, but it doesn't fix unknown textures piling up in Editor. I just wonder if anyone had this issue, maybe it's not even related to the project and more of Unity issue.