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Bug Stuck on "Creating Atlas Textures" when Creating Build for Android

Discussion in 'Editor & General Support' started by wagenheimer, Apr 21, 2023.

  1. wagenheimer

    wagenheimer

    Joined:
    Jun 1, 2018
    Posts:
    323
    I am attempting to build for Android, but the build process is not completing and the Unity editor appears to be stuck without any further progress.

    upload_2023-4-20_22-14-24.png

    It was working fine some time ago, and I haven't made any changes to the project since then. I have already attempted to update to the latest version of Unity (2021.3.23f1), but the problem persists

    Are there any troubleshooting steps I can take to resolve this issue or logs I can check to determine why the process is stuck at this point?

    Thanks
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,742
    There is... in roughly ascending order of severity / hassle:

    EDIT: oh yeah... also try just rebooting your system. :)

    - just force-exit and then retry building (obviously)

    - force exit and then try to reimport the atlas, then retry build

    - force exit and then try a reimport-all first, then retry build

    - force exit, switch to another platform, then switch back and retry

    - delete the atlas asset and make a fresh one, dragging all the same sprites back into it.

    - beyond that perhaps try to break your assets into two atlases?

    It gets more and more noodly... ideally if you can remove half the contents of the assets and it still breaks, restore them and try remove the other half instead.

    This all presumes you use proper source control or you have absolutely rock-solid backups in place. If you don't, read on:

    PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL

    I'm sorry you've had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.

    Here is how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally the ONLY folders you should ever source control are:

    Assets/
    ProjectSettings/
    Packages/

    NEVER source control Library/ or Temp/ or Logs/
    NEVER source control anything from Visual Studio (.vs, .csproj, none of that noise)

    Setting git up with Unity (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It's simply ridiculous not to back up.

    If you plan on joining the software industry, you will be required and expected to know how to use source control.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
    wagenheimer likes this.