I've used Unreal to make really good real-time glass shaders, and I feel that this tool will allow us to do the same thing in Unity. Mostly I copied the work of my betters. Here's a couple of methods that work well in Unreal. Using (roughly) the same process might work in this tool. http://www.polycount.com/forum/showthread.php?t=61089 http://www.game-artist.net/forums/support-tech-discussion/4334-unrealed-4-glass-material-2.html I second the call for a few tutorials (Glass!). And maybe a repository for shaders, so we can share good results?