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Feedback Struggling when using multiple editors

Discussion in 'Editor & General Support' started by Guillaume-atVolumiq, Mar 28, 2023.

  1. Guillaume-atVolumiq

    Guillaume-atVolumiq

    Joined:
    Sep 14, 2018
    Posts:
    32
    Because of our workflow (having a main project and multiple side-projects used for Assetbundles storage/building) I often end up using multiple editors at once.
    Thing is I noticed editors seems to freeze each other when doing a refresh/build or any other "hold on" / "busy" tasks, slowing me down for seemingly no reasons since they're supposedly different programs.

    Exemple :
    1. [Editor A] is stuck on build/compiling shaders step.
    2. I do something on [Editor B], it trigger a ProjectBrowser.Repaint "Hold On" window
    3. Both Editors are stuck.
    In such case [Editor B]'s "Hold On" won't finish until a new step of the [Editor A] compilation has been finished, which can take minutes.

    Has anyone ever experienced this ? Found a fix/workaround ? Is there some core service that every Editor instances runs on ?