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Structuring a Random Mad Lib-style Story Generator

Discussion in 'Game Design' started by UnityFledgling, Feb 20, 2023.

  1. UnityFledgling

    UnityFledgling

    Joined:
    Jan 30, 2022
    Posts:
    20
    I want to design a Mad Lib-style game made up of various story templates that contain blank fields that are populated with randomly selected strings from various lists.

    When a Generate Story button is clicked, a random story template is generated, and then the empty fields are randomly populated (as explained above).

    The output would then be displayed through a GUI dialogue bubble.

    How should I best structure this project?

    Should I consider utilizing the New Input System and Events?

    Or, should I do this though standard Update function scripting?

    Thank you!