Hi all I wanted to see how best to prepare my build for the AppStore. I set my Stripping level to use micro mscorlib without success. It seems I'm missing some type of file (C5.dll, Assembly-CSharp.dll?). I understand that by stripping out some of the .Net core my build will fail if my game relies on that part of the codebase. I'm using Unity Pro 3.5 latest... I get the following MSCORLIB error: Strip Assemblies Strip ByteCode Can I get around this issue to compress my build smaller somehow? Thanks.