Hello everyone, I'm currently experimenting with Unity as a dedicated game server. For each room I'm planning to spawn a new process, and I need to reduce memory footprint as much as possible. However I can't seem to unload some built in textures, namely: UnityNHxRoughness (32.3 KB) UnityHalo (4.3 KB) UnityAttenuation (2.3 KB) UnityGrayscaleRamp (2.3 KB) etc... As you can see in the attached memory snapshot, almost 1/3 of the total memory are used up by built-in textures. My question, how to I reduce the memory footprint even more? How to strip these textures? What modules are using it? I'm using Unity 2019.2.0f1, IL2CPP on Windows, disabled almost all built-in packages.