I used Unity to write a string art program that imports an image and calculates a build sequence of threads. String Art is where you take a long spool of thread and wrap it around perimeter nails on a canvas to create an image. Unity was perfect for this because I could adjust the string calculation script and visually see the output before spending hours physically making it. Here's Unity drawing a tiger Here's a time lapse creating it on a canvas. It was a fun project and turned out neat so I thought I'd share.
This is super impressive. Using Unity to previs this is awesome and clever, but also particularly the IRL art too.
I assume the drawing is artificially slowed down to see the progress? If this is running at the fastest speed possible, optimizations are in order.