When using VideoPlayer to stream a video from an URL, the video begins to play successfully, but after about 12 seconds the audio cuts out. The video plays on loop, and the audio plays successfully on any loop after the first play is completed. This tends to happen only with videos of certain lengths, and when viewing from our app on iOS or Android over a cellular connection. We are currently using version 2019.1.12f1 I am following the suggested manner in the Unity docs, setting the VideoPlayer.url to the video url, calling VideoPlayer.Prepare(), and calling VideoPlayer.play() on the prepareCompleted event. I am new to Unity. Could anyone suggest troubleshooting steps, or a technique to ensure the audio is buffered and ready to play? Any help / direction is much appreciated. Thanks.