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Question Streaming, LODS and Procedural entities/meshes

Discussion in 'DOTS Dev Blitz Day 2023 - Q&A' started by HBG-Mathieu, Aug 24, 2023.

  1. HBG-Mathieu

    HBG-Mathieu

    Joined:
    Feb 16, 2023
    Posts:
    59
    Hello,

    I couldn't open MegacityMultiplayer before posting this question, so maybe most of the answers are there !

    Do you have any recommendations for building a massive world game ?
    On my last game we had separated meshes streaming and entities streaming to properly handle LODs with the streaming. The current design of the Rendering system is closer to what we did, so I'm wondering if there is anything available to LODs streaming right now and how you would handle if not.
    Is it somehow linked to addressables or content management tools ?

    We also had to "overflow" the streaming buffer to reset the currently loaded meshes. Those streaming tools weren't supposed to stay in the public API, that's what said the Unity team at this time. How did that part evolve ? That was something mandatory to enable procedural meshes modification at runtime.

    Also how do you handle subscenes persistent modifications at runtime? Like in your play, some enemy or wall was destroyed. What's the current recommended approach?

    I think that's my last question, so thanks for your hard work ^^
    Thanks !
     
  2. HBG-Mathieu

    HBG-Mathieu

    Joined:
    Feb 16, 2023
    Posts:
    59
    Hello @UnityJuju, are there questions of the blitz that aren't gonna be answered at all?
    Thanks and have a nice day !
     
    Last edited: Sep 28, 2023