Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Audio Streaming audio assets error using WWW. ANDROID

Discussion in 'Audio & Video' started by hunter8052, Aug 8, 2019.

  1. hunter8052


    Nov 25, 2017
    I understand WWW is obsolete(according to unity) but when trying to use unity's web service the project did not work on android. if anyone knows how to fix
    Error: Cannot create FMOD::Sound instance for resource 0x0xd0e718d0: file:////song.egg, (End of file unexpectedly reached while trying to read essential data (truncated data?). )

    it would be amazing if you could help me, the code that I believe is having an error is here (I am trying to port a Open-Source project to oculus quest)
    Code (CSharp):
    1.  public IEnumerator PreviewSong(string audioFilePath)
    2.     {
    3.         SongPreview.Stop();
    4.         PreviewAudioClip = null;
    5.        var musicFolder = new System.IO.DirectoryInfo(audioFilePath);
    6.         WWW www = new WWW("file:///" + musicFolder);
    7.         yield return www;
    8.         PreviewAudioClip = www.GetAudioClip(false, true, AudioType.OGGVORBIS);
    9.         PlayNewPreview = true;
    10. }