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Strava

Discussion in 'General Discussion' started by creativewax, Feb 9, 2018.

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  1. creativewax

    creativewax

    Joined:
    Jan 28, 2015
    Posts:
    22
    has anyone successfully used Strava with Unity? I know they have various ways of using their API, I have used it in Swift/Obj-C and got it working fine, I have also noticed the .Net and C# strand of the API but neither play nice with Unity's subset of .NET and wondering if anyone has managed to find an easy way of moving forward with it?
     
    pKallv likes this.
  2. SquirrelBeats

    SquirrelBeats

    Joined:
    Aug 20, 2020
    Posts:
    1
    Have you found a way in the last 2 years? ;) thanks!
     
  3. creativewax

    creativewax

    Joined:
    Jan 28, 2015
    Posts:
    22
    Hahahaha sorted it all in the end
     
  4. aqib-shafique

    aqib-shafique

    Joined:
    Dec 25, 2014
    Posts:
    1
    Care to tell us how did you do it? :(
     
  5. creativewax

    creativewax

    Joined:
    Jan 28, 2015
    Posts:
    22
    ill get all the bits split out of my project and put them on here this week, basically though I created a NodeJS service that I deployed to Heroku and then used Uniwebview in Unity to show it and get the access token when its authorised
     
  6. SierraChica

    SierraChica

    Joined:
    Aug 5, 2014
    Posts:
    8
    Thanks for the clues!! It would be great if you can provide some additional detail. Thank you :)
     
  7. creativewax

    creativewax

    Joined:
    Jan 28, 2015
    Posts:
    22
    Absolutely, I totally forgot, work got mental, I'll dig it out later and show you how I did the Node side of things as it simplified everything in the end doing it that way. I did a Swift version a while back where I created a local server on the fly in Swift to handle the auth. But this works better
     
    SierraChica likes this.
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