Looks cool so far, though i wouldn't buy it. But thats just because i'm not planning to make any game in that direction. Demo looks quite promising already.
I would be interested in this, yes. As long as the quality is there (which I'm sure it will be) and the price is good (which I hope it will be). Looks good so far.
new demo in first post Updates: You can now click on buildings, create/control units, research new buildings or units...
Very nice so far, it isn't something that I have a current use for, but still very nice. My only complaint so far, is that it seems to get very laggy when trying to place a building.
Hi Zerano, this is just what I'm looking for. With the love for RTS games this is right up my street from a personal point of view. We usually develop for M$ Flight Simulator X, but decided to branch out a little in a different direction. The only thing that's stopping me from purchasing is the lack of documentation as I'm new to Unity3D.
Started to rebuild this package more flexible with the possibility to make a towerdefence game from it too. NewDemo
this is an free update http://forum.unity3d.com/threads/111783-World-Editor?p=742327#post742327 please contract me for the downloadlink
I have a few suggestions for this package. I want to make a game like Warcraft 3 / Age of Empires and export it to Flash. I can even pay any price for package if you have the following things/suggestions: - Add multiplayer option for up to 4 players, being: 1 versus 1, 2 versus 1, 2 versus 2 or 3 versus 1. - Add co-op option against the machine, being: 2 players versus 1 machine or 2 players versus 2 machines. - Add machine players with artificial intelligence. Not just random enemies, but machine players that can build, collect, hunt, explore, attack and develop their own buildings and units as well as a real person, but at random mode. - Make all players and machine players with random spawns every game/round. - Pathfinding.
Hello, i can add this things as contract work, please add me on skype or pm me and we can discuss it in private. skype: tharon211
Thank you very much, take also a look at my more customizable rts camera: http://zerano-unity3d.com/wp/?p=415#more-415
Hello Zerano, I purchased the camera from you. About the RTS pack. was it meant to be compatible with unity 4? it seems to be falling apart, I don't know where to start. Can you import it into unity 4 and see the results. if it's not compatible for unity4 then you should mention it on the site. anyway I'm still trying to work out what can be deleted from the prefabs. You didn't bother to tidy the prefabs. I don't know I can delete from them. I know you don't supply the buildings with it but maybe it would have been better to stick a cube in there, and call it building or something, at least then I know I can just change that part and the rest wont fall apart. also whats with the naming of prefabs "WoodPlanks__2___Image___Texture_Node" ? is there a reason for so many ________ also Node? does this kit use a database? whats the difference with the farmer directory? is it the same ? CAMERA Very nice indeed, the unit group movement is really impressive. Good Job
Hi sorry i haven't tested it with unity 4. I hope to find some time tommorow. I can also place some cubes as buildings. i will let you know when i have updated the kit. sorry for the trouble you have.
no prob^^ i am using A* path, i will buy your pack now and hope i get it work^^ Edit: if i start the example scene or import the assets i get this: Fatal error! type ==kMetaAssetType path.find ("libary/metadate") ! = 0 thx
Hello, how do you import the assets? It is a project file. So you should open up the Unity Project Wizard---> Open Other---> Navigate to the unziped project.
processing is good. On the side of processing there is a small button "view" , you need to click on it. Then you will see a button "download" in the center of the screen. Let me know if you can not find it and i will make some screenshots.
Most of this systems are free now: http://zerano-unity3d.com/ But i will add a full package also soon.
How do the Lumberjack find the trees to lumber? Its a layer for it? This is the knowledge that I want to "extract" from your RTS package, that is missing in your website.
Well it was as i remember right with FindGameObjectsWithTag. However i would do it now in a diffrent way. You could create a script called maybe Tree and add this script to your tree. In the Start method you can add this transform to a colletion of a manager script. From there you have a collection of all trees or any other resources in a resources manager script and can find them from this collection. Something like this would be the easiest way i think, there are of course better ways. Pseudocode Code (csharp): public class Tree : MonoBehaviour{ private void Start(){ ResourcesManager.Instance.trees.Add(transform); } public void OnDestroyTree(){ ResourcesManager.Instance.trees.Remove(transform); ... Destroy(gameObject); } } Code (csharp): public class ResourcesManager:MonoBehaviour{ private static ResourcesManager instance; public static ResourcesManager Instance{ get{return instance;} } [HideInInspector] public List<Transform> trees; private void Awake(){ instance= this; } private void Start(){ trees= new List<Transform>(); } public Transform GetNearestTree(){ .... return trees[index]; } }