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Strategy for dealing with large amount of images

Discussion in 'Game Design' started by weerda, Sep 29, 2023.

  1. weerda

    weerda

    Joined:
    Jul 27, 2016
    Posts:
    2
    I am creating a quiz-like game which will includes nearly 2000 images (photo), and the number will grow. I was thinking of:
    -Putting the images online
    -Have users select images for certain categories and then load them to the device
    -For this, they can create filters on image characteristics so that sets of images are selected
    -Users can remove images from their device manually and a rule can be set to automatically remove older/unused items (not the main issue at this point)
    -Use standard components as much as possible. This should handle security and the general plumbing. Price is less important than quality and ease of use.

    My questions are:
    - Is this the way to do it, or are there better ways?
    - Which technology is best, given the requirements? I’d prefer working in C# and SQL, but other languages are ok as well. My order of preference would be: Unity build in (based on documentation UGS has different use cases, right?), all in one solutions from asset store ore otherwise, unity plug-ins from Azure/Google or other providers
     
    Last edited: Sep 29, 2023