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Strategies for Twitter and FaceBook Followers Growth

Discussion in 'General Discussion' started by ippdev, Dec 22, 2015.

  1. ippdev

    ippdev

    Joined:
    Feb 7, 2010
    Posts:
    3,793
    Kind of what the thread title says. What are the best strategies for growing the number of FaceBook and Twitter followers, of course in regards to generation of followers for your game/game company? What has been, in your experience, some of the methods you employed to do this, without the "buying of votes" kind of strategy, which would seem to me to generate followers who really didn't give a damn.
     
  2. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    • My first bit of advice would be to not mirror content between Facebook and Twitter, people won't see the point in following both.

    • Visuals visual visuals, the highest amount of engagement we get from Unity's social media and even my own that I personally run come from pictures & gifs. Having said this, don't blast images and gifs with every post, keep those to the ones where you want to get the word out about something, people who care will also read text based posts.

    • Use native uploads for images and videos. Links to YouTube get very low "reach" on Facebook as Facebook want to keep people within the platform, this is intentional. Some social media management tools can create odd links when you upload images via them so be aware of this.

    • For twitter, use hashtags. Create your own for your game, try to keep it short as to not take up word limit. Use popular hashtags, #gamdev #screenshotsaturday #madewithunity #indiedev etc People follow these, this will give your post a larger audience. Again this come with a limit warning, a post plastered with hashtags looks ugly and unprofessional like you're trying to scream at the popular kids, keep it to one or two. (Hashtags for Facebook are pretty pointless.)

    • Keep talking, try to post something every day, for Unity we try to keep it to one or maybe two Facebook posts on our page. Twitter is a little more flexible since feeds scroll very fast for people, if we need to post outgoing tweets to our followers often we'll try and have a minimum of two hours since the last one. (Obviously responses do not count in this timing on either platform.)

    • Always try to respond to relevant incoming tweets/comments.

    • Do not use your company's/studio's twitter as a ranting ground and do not argue with people.

    • Engage with others, start following other devs, people with similar interests and engage with them if they post something awesome or funny. Retweet and/or favourite things from the timeline or mentions to you.

    • Know your audience, Twitter and Facebook provide insights for free, e.g. https://analytics.twitter.com/user/Aurore360/home Try and find trends on what you posted was popular and why. Locate your follows and post in the most optimal time of day, if your audience is worldwide, use a management tool to schedule outgoing tweets not in your time zone. We're currently using Hootsuite which has a free version https://hootsuite.com/en-gb/
    I think that's all I can think of right now from my brain dump, @holliebuckets also works on our social media she'll probably be able to add something more/better or disagree with me haha.

    Either way for any gamedev, social media is a great way to get free publicity but it does take a lot of work, which is why there are careers based around this stuff. Actually, last thought, don't feel like you have to pay for promoted posts, they're helpful sometimes, but if you're just starting out there's really no point. There's nothing worse than looking at someone's account, seeing very little posts and a tonne of empty followers, you know those were paid for.
     
    ippdev, Kiwasi and Eths like this.
  3. Eths

    Eths

    Joined:
    Mar 5, 2015
    Posts:
    184
    Great Advice!
     
  4. BornGodsGame

    BornGodsGame

    Joined:
    Jun 28, 2014
    Posts:
    580
    As far as hashtags on Twitter. Agree with Aurore... use popular hashtags. The ones she mentioned are a great start, but don´t use them all with every tweet. Instead cycle through them. What I do is break them down into two groups... one is for devs and the other is for players. I cycle through the hashtags ( usually 1 per tweet), but I do try to target different hashtags based on what the tweet is about. If it is marketing for players, then use player-centric hashtags, if it is more a design issue, then I use a dev type hashtag.