Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

strange Triangle count.

Discussion in 'Editor & General Support' started by Custardcs, Feb 20, 2016.

  1. Custardcs

    Custardcs

    Joined:
    Aug 26, 2015
    Posts:
    57
    Hi, well i have this very strange error.. and it makes no sense to me..

    when i start the game i get this
    . cap1.PNG

    you can see there is 115.1k tris

    but when i play a bit.

    Cap2.PNG

    drops to the correct amount? i have not added or removed anything in the scene just waited a few seconds. it does not make sense at all. :|
     
  2. Yo123

    Yo123

    Joined:
    Aug 31, 2012
    Posts:
    4
    If this is any help, Tris is not the number of triangles in your scene, it is what is being rendered. That's affected by all sorts of things like how many cameras, how many lights, do the lights throw shadows, and culling - is the FPC pointing at or away from your meshes. Something like that is changing because your first stats window shows 15 shadow casters, in the second that's zero.

    http://docs.unity3d.com/Manual/RenderingStatistics.html
     
  3. Custardcs

    Custardcs

    Joined:
    Aug 26, 2015
    Posts:
    57
    alright ill take a look and see what i can do thanks