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Resolved Strange Trail Renderer behavior

Discussion in 'High Definition Render Pipeline' started by dracolytch, Dec 28, 2020.

  1. dracolytch

    dracolytch

    Joined:
    Jan 1, 2016
    Posts:
    15
    Hey folks!

    I have a simple debugging scene for previewing data. In the scene view it looks fine. However, in the game view, my trail renderer is getting all kinds of blurry/elongated/artifacts strangeness. Any idea what might be causing this?

    Default HDRP settings, many post-processing steps turned off (including motion blur). Material is HDRP unlit (lit also showed issues).

    XR is enabled in the project, but I disabled it for the scene camera, no change still. Anti-aliasing doesn't seem to be making a difference, though the last time I changed that setting Unity crashed.


    upload_2020-12-27_18-51-56.png
     
  2. dracolytch

    dracolytch

    Joined:
    Jan 1, 2016
    Posts:
    15
    Found it. Motion Vectors for the Trail Renderer. Changed that to Camera Motion Only, and it looks WAY better.
     
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