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Resolved Strange scaling behavior

Discussion in 'Animation Rigging' started by MariusLangeland, Apr 9, 2021.

  1. MariusLangeland

    MariusLangeland

    Joined:
    Sep 5, 2018
    Posts:
    7
    Hello, I am having issues scaling my rigged characters.

    As you can see from the video the IK effectors maintain correct positions after scaling, but the constraints do not apply correctly. This is still the case when scaling before I hit Play.

    The character is playing both FK (when rig weight is 0) and IK (when rig weight is 1, which overrides FK) animation.



    Hierarchy:
    upload_2021-4-9_23-7-23.png

    Hip has a multi-parent constraint, SpineAlignment has a multi-rotation constraint.
    Parent objects have no components
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295