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strange results when casting ray

Discussion in 'Editor & General Support' started by Samantha, Mar 4, 2006.

  1. Samantha


    Aug 31, 2005
    I'm using ScreenToWorldPoint to get the mouse position, then casting a ray forward. However, it doesn't look like the ray is actually moving forward, somehow it is getting moved along the Y axis...

    Any thoughts?

    Attached Files:

  2. antenna-tree


    Oct 30, 2005
    Not exactly positive what you're trying to achieve, but I would use Camera.ScreenPointToRay (Input.mousePosition) to cast a ray from the camera to a point in space.

    If you're just trying to cast a ray straight out from the camera FPS style then use...

    Physics.Raycast (transform.position, transform.TransformDirection (Vector3.fwd), RayHit)