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Strange rendering Bugs with the new UI System

Discussion in 'UGUI & TextMesh Pro' started by c0nstan, Aug 25, 2015.

  1. c0nstan

    c0nstan

    Joined:
    Jan 25, 2014
    Posts:
    6
    As you can see in Picture 1, i have a complex UI with an Scrollable List which contains 6 Elements at the moment. (This UI is partially exported from my real game project, because i couldn't reproduce my issue with an smaller example)

    But unfortunately i have a very strange bahaviour if you look at the next picture.

    The 6 Elements are not rendered properly. If i remove or deactivates a random element from the canvas, the 6 elements are fine, but an arbitrary other element is starting to behave abnormal.

    I included the test Project, so you can check it out.
    Is this a bug, or am i using the new UI System in a totally wrong manner?
     

    Attached Files:

  2. phil-Unity

    phil-Unity

    Unity UI Lead Developer Unity Technologies

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    id submit this one as a bug.
     
  3. c0nstan

    c0nstan

    Joined:
    Jan 25, 2014
    Posts:
    6
    I accidentally found out that i was on an old Unity version (5.1.0f3). I didn't know that the "Check for Update" mechanism in Unity is bugged and is always saying that i'm already up to date. So i couldn't know that there were released 3 newer versions in the meanwhile -.-

    But im happy that my problem is gone with the newest version
     
  4. phil-Unity

    phil-Unity

    Unity UI Lead Developer Unity Technologies

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    Well thats even better news glad its gone.