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Question strange 'reflection' on stretched polygons

Discussion in 'Formats & External Tools' started by Flomotion70, Dec 16, 2020.

  1. Flomotion70

    Flomotion70

    Joined:
    Mar 18, 2015
    Posts:
    1
    Hello,
    I have a suit model in Unity with a rig. When the arm is raised a strange sort of reflection appears in the arm-pit. I thought it was the mapping but if I change from tri-planar to UV this effect still happens.
    And the image underneath is good.
    This area is where the polygons are stretched a lot.
    And we're using HDRP.

    Does anybody have an idea what's causing this and/or how to fix it?

    thanks!

    armpit.jpg
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,038
    @Flomotion70
    Shiny? That could be a bad normals problem.
    Put the model into blender or maya, recalculate or flip the normals, (or flip the normals, then re-flip them again), then import the model back into unity. Hopefully the problem will disappear.
     
    Last edited: Jul 2, 2022