Hi all, So this is an odd one. My game when run on 2021.3, memory sits around 1.3GB on launch. However, ive had reports since making changes over the last couple of months that some users are seeing around 10GB. I got one user to do a memory capture with the Unity 2022.3.4f1 memory profiler, and it shows memory usage at around 1.6GB, however his task manager claims it is using 10GB. Im guessing that this is because the leak is outside of my code. Is there anyway to track this leak? My external DLLs that I use are Steam Audio (already tried downgrading this), Steamworks SDK 1.57 (already tried downgrading this too). He also ran it once and it didnt leak memory. Just not quite sure how to deal with this, I guess I could try downgrading to 2021.3 again, but that would mean rewriting my navmesh stuff and a few other bits, which isnt ideal.