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Strange lightmapping glitches

Discussion in 'Global Illumination' started by RegularSlinky, Apr 3, 2015.

  1. RegularSlinky

    RegularSlinky

    Joined:
    Aug 27, 2014
    Posts:
    102
    Hi, I was wondering if anyone has come across this problem before. It only seems to effect some meshes but not others. Any ideas?

    I remember hearing about a faster customer support service for pro users. Where can I find that?




    Edit: Added a couple more examples
     
    Last edited: Apr 3, 2015
  2. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
    Posts:
    252
    Do you have "Generate Lightmap UVs" checked on those meshes?

    Found in import settings
    MeshExample40.png
     
  3. RegularSlinky

    RegularSlinky

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    Yes I do. First thing I checked.

    Im not using compressed lightmaps either.
     
    Last edited: Apr 3, 2015
  4. RegularSlinky

    RegularSlinky

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    Here are my lighting settings.

    It does say pro users have prioritised bug handling. Could you show me how that works and prioritise this?
     
    Last edited: Apr 3, 2015
  5. topofsteel

    topofsteel

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    Try using just Directional. Directional Specular is super sensitive and you can't publish to it currently anyway.
     
  6. RegularSlinky

    RegularSlinky

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    Thanks. Ill try it out. When you say you can't publish to it, what do you mean? I ask because I've made test builds and they ran fine, but when I sent them to someone else they would crash.
     
  7. topofsteel

    topofsteel

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    It will publish fine, but falls back to Directional while building. Have your lighting window open and watch. That and the specular highlights aren't there. I don't think the crashing has anything to do with that.
     
  8. RegularSlinky

    RegularSlinky

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    Ok, well thats useful to know anyway thanks.



    This is what Im getting with directional. Those black objects aren't static in case that's useful information. You can see the corner of the bed there too, it still looks glitchy but it isnt as noticeable.
     
  9. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
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    252
    Could you please report a bug with this scene attached? I'd take a look.
     
  10. RegularSlinky

    RegularSlinky

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    It's almost sent now. Taking a while.
     
  11. RegularSlinky

    RegularSlinky

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    Never did get an answer about this. What did my money for my pro account pay for again????
     
  12. SpiriTx

    SpiriTx

    Graphics QA Unity Technologies

    Joined:
    Apr 12, 2012
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    Can I get a case number for it?
     
  13. RegularSlinky

    RegularSlinky

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  14. Welby2

    Welby2

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    I'm having the exactly same issue.. it's not something related to the specific scene.. i'm start to think is a problem that a tons of people just have..
     
  15. RegularSlinky

    RegularSlinky

    Joined:
    Aug 27, 2014
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    Im sure it is. Staff around here don't do much apart from avoid hard questions though, mate.