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Bug Strange Database failure...

Discussion in '2023.1 Beta' started by Xelnath, Mar 14, 2023.

  1. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    upload_2023-3-14_1-13-47.png

    Not sure what provoked it - I had a script that clearly existed say it was missing, so I removed the


    [Guid("77FACBA7-5CF5-4613-AFFA-83F154B121E4")]

    at the top.

    Reloaded, it found the script. I went to save my prefab and this garbage spewed forth. It continues to happen each time I open unity, so I'm going to delete the Library/Bee folder.
     

    Attached Files:

  2. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    and a few stack traces:
    Code (CSharp):
    1.  
    2. Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
    3.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    4. PostProcessing failed: System.InvalidOperationException: Configuration not initialized
    5.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    6.    at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
    7. Unhandled Exception: System.InvalidOperationException: Post processing failed
    8.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
    9. --- End of stack trace from previous location ---
    10.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    11.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
    12. --- End of stack trace from previous location ---
    13.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    14.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    15.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    16.    at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
    17. --- End of stack trace from previous location ---
    18.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    19.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    20.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    21.    at Program.<<Main>$>d__0.MoveNext() + 0x1a3
    22. --- End of stack trace from previous location ---
    23.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    24.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    25.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    26.    at Program.<Main>(String[]) + 0x20
    27.    at Unity.ILPP.Trigger!<BaseAddress>+0x47890b
    28.  

    Code (CSharp):
    1. Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll, with 133 defines and 340 references
    2. Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
    3.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    4. PostProcessing failed: System.InvalidOperationException: Configuration not initialized
    5.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    6.    at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
    7. Unhandled Exception: System.InvalidOperationException: Post processing failed
    8.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
    9. --- End of stack trace from previous location ---
    10.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    11.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
    12. --- End of stack trace from previous location ---
    13.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    14.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    15.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    16.    at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
    17. --- End of stack trace from previous location ---
    18.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    19.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    20.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    21.    at Program.<<Main>$>d__0.MoveNext() + 0x1a3
    22. --- End of stack trace from previous location ---
    23.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    24.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    25.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    26.    at Program.<Main>(String[]) + 0x20
    27.    at Unity.ILPP.Trigger!<BaseAddress>+0x47890b
    28.  
    Code (csharp):
    1.  
    2. Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll, with 133 defines and 253 references
    3. Invalid ILPostProcessor configuration: System.InvalidOperationException: Configuration not initialized
    4.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    5. PostProcessing failed: System.InvalidOperationException: Configuration not initialized
    6.    at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
    7.    at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
    8. Unhandled Exception: System.InvalidOperationException: Post processing failed
    9.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
    10. --- End of stack trace from previous location ---
    11.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    12.    at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
    13. --- End of stack trace from previous location ---
    14.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    15.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    16.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    17.    at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
    18. --- End of stack trace from previous location ---
    19.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    20.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    21.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    22.    at Program.<<Main>$>d__0.MoveNext() + 0x1a3
    23. --- End of stack trace from previous location ---
    24.    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
    25.    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
    26.    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
    27.    at Program.<Main>(String[]) + 0x20
    28.    at Unity.ILPP.Trigger!<BaseAddress>+0x47890b
    29.  
    30.  
     
  3. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    nope, deleting the library folder didn't work :(
     
  4. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    upload_2023-3-14_1-29-11.png

    deleted the entire library folder, reimported, closed all processes... completely broken

    halp?
     
  5. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    Yeah, my unity build is completely hosed. I'll uninstall:

    Oh this is exciting. Unity Hub *can't* uninstall 2023.1.0b7
     
  6. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    Update:

    Had to delete the entire unity install, delete library, obj and one other folder, then reinstall, reimport and I am back on track again.
     
  7. AetherMFP

    AetherMFP

    Joined:
    Feb 11, 2022
    Posts:
    40
    Can confirm I have this issue as well as trying out "Enemies" from unity repo on the asset store.
     
  8. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    Hi,

    I passed this by our devs and it looks like this is a known issue and we're working on a fix.

    Also relaying some additional info: