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Strange Bug with lightmapping

Discussion in 'Global Illumination' started by rodrigo_medeiros, May 8, 2015.

  1. rodrigo_medeiros

    rodrigo_medeiros

    Joined:
    Mar 5, 2015
    Posts:
    1
    Hello friends!
    I am creating a simple scene of a doctor's office, but when I put unity to calculate lightmaps it returns me a totally distorted and bizarre result!

    Here are the screenshots:
    ss1.png
    SS.png
    Does anyone have any idea how can I fix this problem?
     
  2. Nikolai-Trusov

    Nikolai-Trusov

    Joined:
    Feb 16, 2015
    Posts:
    4
    Hard to tell, just based on the screenshot. Please, report a bug (using Help > 'Report a bug' main menu) with the scene opened and provide as much additional info as possible (what were you trying to achieve), so dev team will be able to reproduce it.

    PS: In pre-release versions there used to be issues with some combinations of different realtime/baked lights, when light source was located on the same plane as the flat surface being lit. It looked a bit similar.