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Question Strange Bright Artefacts After Baking Lighting

Discussion in 'General Graphics' started by fletch254, May 7, 2020.

  1. fletch254

    fletch254

    Joined:
    Dec 2, 2014
    Posts:
    6
    I've been building a scene with some purchased assets and I've hit a problem that I can't find a solution for. The screenshot below is the result after baking the lighting in my terrain. There are a couple of objects in the scene that have these hugely bright spots on them and no matter how much I change the lighting and post processing they don't go.
    unity artefacts.png

    It seems to be unrelated to the assets as I've used the same ones elsewhere in the background of the scene (rock scaled up, blueberry bush in the background foliage) and they don't have these weird artefacts there. Has anyone encountered this before and has any steps I can take to a solution? Maybe explain what's going on?

    Thanks in advance for any help/advice
     
  2. fletch254

    fletch254

    Joined:
    Dec 2, 2014
    Posts:
    6
    Couple of days later I still have no solution with this. I'm using Progessive GPU for baking the lighting. I fully removed the objects that were rendering strangely and re-rendered and instead other objects seemed to "inherit" the glare from them.

    I turned off any post processing effects and attempted using a new skybox and reconfigured my lights - still get the strange rendering errors.