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Strange behaviour with root motion

Discussion in 'Animation' started by la_musette, Mar 14, 2020.

  1. la_musette

    la_musette

    Joined:
    Nov 14, 2014
    Posts:
    3
    Hi everyone !

    I try to get root motion to work on my character and I found a strange thing. The rotation is applied on the armature and the translation on the main GameObject. This happens both when a root bone or the hips bone is used for the motion in the animation. I tried to use FBX and direct import from Blender and got the same results.

    I'm currently on 2019.2.2f1, is it some kind of "feature" related to this version of Unity ?

    Here is how it looks in the preview window.

    bad orientation.png