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Tile Map Strange behaviour painting prefabs

Discussion in '2D Experimental Preview' started by SuperNoctiz, Oct 23, 2016.

  1. SuperNoctiz

    SuperNoctiz

    Joined:
    Jan 24, 2014
    Posts:
    20
    Hello,

    I'm trying to use the tile map to paint some prefabs, like coins or a portal in this case, but it's happening something weird.
    So, I created a tile asset, added a sprite to it and then added the prefab I wanted.
    And when I try to paint it in the grid, the prefab is instantiated out of place from where it should be:


    Why is this happening? Is it a bug or am I doing something wrong?

    Thank you.
     
  2. lothlorientos

    lothlorientos

    Joined:
    May 20, 2014
    Posts:
    32
    Same problem with me. I resolved it by removing sprite from the prefab and having the tile sprite. The other thing is that I tried to add a tile collider in the prefab but didn't seem to work (not sure if I did something wrong though). Also when I added a box collider instead in the prefab it got missplaced again just like the sprite problem from before.