Hi all, I'm posting this in physics because I believe it to be a physics issue. I've recently swapped out my stand-in character from a sphere to a capsule. All the same settings and components, except for mesh and collider, obviously. It has a rigidbody, and movement is applying a velocity to the RB. The strange behavior I'm noticing is when the character goes down a slope. With the sphere, it was very smooth, no problems whatsoever. With the capsule, however, there's very noticeable stuttering, as if it's moving down a set of stairs rather than a smooth slope. Forward, then down, forward, then down. There's no issue going up the slope, only going down. When I brought this up to the other programmer on the team, he said he's noticed that in other projects using the capsule as a stand-in. So, anyone know the reason for the behavior? Is the capsule actually just a cylinder whose mesh was rounded but physics did not?