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Assets Storyteller 2019 .3.3 Visual Storytelling and dialogue building (unity awards 2018 nominee)

Discussion in 'Works In Progress' started by DaiMangou, Apr 17, 2018.

  1. DaiMangou

    DaiMangou

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    Over 3 hours of tutorial recorded, there are a few more hours to record.

    waiting for the room setup to be completed before recording more tutorials turned out to be a good choice. Audio quality of recording starting in Tutorial 5 is much better.
     
  2. DaiMangou

    DaiMangou

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    6 hours or tutorial completed so far.

    here is a giant canvas screenshot generated by storyteller for the Detective Bot scene which.

    Image seems far too large to be displayed here . view it here https://i.imgur.com/m2ECWP1.jpg


    The entire story and development of the story in game is completely unrehearsed so this is a 100% real use case tutorial.



    The story sample editor
    was of great use in this last tutorial where I had to check entire branches of character interaction to see if they flow nicely. This is really exciting stuff;)
     
    Last edited: Sep 30, 2019
  3. DaiMangou

    DaiMangou

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    Ok Ok last update before final tutorial and sending to the Asset Store , for real this time hahaha

    But i just HAD TO add the toggle visibility setting in the timeline and copy paste buttons for quick data transfer for faster development along with a ton more new necessary functions.

    I am going to stop now before I get carried away and all other updates will be for Storyteller 2019.3.4


    Sending to Unity Either Tomorrow or Saturday
     
    Last edited: Oct 7, 2019
  4. DaiMangou

    DaiMangou

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    All tutorials were remade within the last 24 hours because 7 hours of tutorial video is too long.



    Sending all storyteller and game bridge versions to unity in an hour
     
  5. DaiMangou

    DaiMangou

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    Just waiting for unity to accept the new versions and put them on the AssetStore.


    Also Storyteller Asset download size is now just 34MB, 5 times smaller than it was before.
     
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  6. DaiMangou

    DaiMangou

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    interpol_kun likes this.
  7. DaiMangou

    DaiMangou

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    For the next game bridge update. Voice recording and sound effect playback will be controlled by the condition system.

    This means.

    you can trigger your voice recordings and sound effects whenever you wan them to be triggered , instead of them playing by default when the characters node data is processed in game.

    This will make setting up your voice actors voice recordings playback times match up when the start time of your character animation if you want.
     
  8. DaiMangou

    DaiMangou

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    Update

    Game Bridge 2019.1.5 is now released.

    Audio playback system has been updated to support playback in two ways.
    - optional automatic playback.
    - Audio playback based on time as set in a condition system.
     
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  9. DaiMangou

    DaiMangou

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    @C_p_H were you able to open and launch the projects without issue ?
     
  10. C_p_H

    C_p_H

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    Hello,

    I just finished upgrading Unity to 2019.2.9f1 and installed the latest version of StoryTeller/GameBridge. I've always had to recreate my tabbed window layout upon each Unity upgrade else Unity will become unresponsive when attempting to reload a layout from a previous installation. I don't believe ST/GB is the cause of that because it has occurred long before I purchased StoryTeller. Unity Tech Support said that there's no limit on how many layout window tabs I can open all at once per project but that appears not to be the case or is unrelated to why Unity corrupts its layouts saved and reloaded from previous versions.

    ST 2019.3.3 & BG 2019.1.5 loaded without console errors, however I did need to relink all the character photos.
     
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  11. DaiMangou

    DaiMangou

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    Okay, great . I am not sure why it did that but I will check out that bit. The images should remain intact.
     
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  12. DaiMangou

    DaiMangou

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    Storyteller 2019.4 is complete and will be sent to Unity during the week.


    On another note.

    I Found one of the very first versions of Storyteller. It is inside of a massive editor tool named the Reality Engine.

    It is basically a HUGE unity editor extension full of tools including storyteller.


    :D this tool is a darn monster.

    I have released four of the tools you see in the area on the right. If I ever release the entire tool it will come with all our assets with some extra stuff. but that is not guaranteed at all because this asset is huge
     
  13. C_p_H

    C_p_H

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    I recall watching your vid on the Reality Engine some time ago. Because of its vastness I felt it'd be perfect for game devs whom have not already heavily invested time & money on a host of other similar tools in Unity's Asset Store. Your RE would give anyone an all-in-one tool for possibly the best in class workflow money could buy, because they wouldn't need to worry about the integrations enigma that gives current game devs nightmares (like when one of our heavily integrated tools that use to play nice with all other components in our project suddenly becomes deprecated without any notice then we're forced to scrap the project or attempt to strip out the code and find an alternative replacement) for none coders.
     
  14. DaiMangou

    DaiMangou

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    @C_p_H If i remember correctly , I built the reality engine because i didn't have access to tools that I felt were vert important to me at the time.

    I made my first game and finished the game and it has no story and i suck at writing stories on paper or in MS word , so i started creating storyteller.

    I made Architect so that I could plan projects nicely but never completed it.

    I started working on a Procedural tool, which kind of works but i didn't complete it.

    Resource root (Released)

    Radar builders (Released)

    Dialogue <- now Game Bridge with a dialogue component in it (Released)



    also part of the reason why I do not make my assets compatible with other asset publisher tools. I never know if they will depreciate their assets. I have had questions about integrating storyteller with a certain third party asset.


    Anyway, I am absolutely terrified of what I will decide to do next. I am releasing tools one by one. and they could take a while to complete Storyteller started in 2017 and was completed January of this year and matured a few months ago.

    The first tool was released in 2015. and only 4 of the 12 tools are released with 1 more kind of working

    Either way , I am following the list of tools in the Game tools list (the 12 tools) and releasing them one by one.

    i will probably work on Procedural or Real Grow next. We will see
     
  15. DaiMangou

    DaiMangou

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    Regarding making storyteller compatible with 3rd party assets.
    Integrating with other publisher assets is too complex, We can only integrate with tools that Unity creates or acquires.

    saving your game.

    As you know , Game Bridge allows you to put all your Storyteller data into a ScriptableObject

    (Storyteller) -> (push data With Game Bridge)->(Scene Data ScriptableObject) -> Game


    When it comes to saving your game

    Just remember to save the Scene Data ScriptableObject too.
     
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  16. C_p_H

    C_p_H

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    :cool: It's pretty cool to see how far your developments have come over the years and what inspired you to build them. That's a new level of genius all in its self just to commit ones self and dedicate enough time to see it through.
    I loss track of how many times I've hit a brick wall on researching various standard and non-standard CG methods in an attempt to create something new and different that I myself will be motivated enough to want to continue improving upon. Many ideas I've researched have not been invented yet so several of them get shelved until hopefully the tech required to create them exist someday.

    I know it sounds kinda cliché but I have no problem praising the hard work of others like yourself because I understand how unbelievably difficult the process of implementing ideas, avoiding distractions and working insanely long hours really is.

    Your StoryTeller & GameBridge assets have certainly filled a niche within Unity that I didn't realize I actually needed in order to maintain an organized workflow amongst all the chaos of game building components. I might be revealing my age a little bit when I say this but I certainly realized my brain has limits that I should respect within Unity's environment if I plan to keep my sanity and bring my dream project to reality, meaning I've taken the time to drastically reduce the amount of assets I own to better focus on utilizing fewer more powerful assets to keep my workflow smoother and a lot easier for me to understand. When I realized I needed to do this downsizing it also meant the realization of scrapping my current projects and starting over from scratcho_O but its necessary and I feel it'll be worth it.

    Well at least it's not another rage quit this time around:mad:!
     
  17. DaiMangou

    DaiMangou

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    Thank you very much for your support, it is a great help :D. It would be great to see what you are working on one day , i am sure that it will be great!

    certainly good step. I only used one third party assets when creating the Detective Bot example scene. I believe that unity has created and acquired most of the tools that developers need. Its nothing like back in 2012 when there were very few AAA tools.


    Hopefully I finally get to work on my own game soon too.
     
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  18. DaiMangou

    DaiMangou

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    New update coming to Game Bridge.

    - the Storyboard image push data button is being removed since Dialogue and Character do not use storyboard images . however you may add it back if you want to.

    - the over 90 personality traits that each character and their evolution states will be able to be sent to game.
    Unitys new AI and Ml package makes the use of the personality value in game quite interesting.



    - You will be able to use all character evolution states in game. currently you use you initial evolution state.
     
  19. DaiMangou

    DaiMangou

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    Short video for persons new to Storyteller.

     
  20. DaiMangou

    DaiMangou

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    The new versions of Storyteller and Game Bridge are now on the Assetstore.