Giancarlo is an ambitious young alpinist in 19th century Italy. After hearing about the exploits of a famed soloist alpinist, he decides that he will put his name down in history as the first man to solo climb the impossible north face of ______ mountain. Climbing gameplay could be very interesting -- not something I've seen done well ever, but I think some serious brainstorming and testing could make a climbing game pretty unique and fun. This would need to be a challenging game, and perhaps last a bit longer than most players would want. But not TOO much longer. By the time Giancarlo summits the impossible north face, he is broken. He is beyond exhausted, hypothermic, and all he wants to do is be off the damn mountain and in the comfort of his family home. At the end, we can have a press crew waiting for him, but he has realized if such is the price for fame, he wants nothing to do with fame. Or, when he finally gets home and engorges nonni's homemade bread and pasta, and the only thing anybody has to say is how worried they were, he realizes that nothing special happened at the summit -- the whole time he was up there he only wanted to be down here, and can only laugh at himself as he reaches a new level of wisdom.... Or, maybe he gets back down, but nobody is there, nobody knnows what he did, and worse, nobody believes him when he tells them. So.... sequel! Point of it all -- fame, ambition... this is all stuff that only exist in our own heads. So long as you got a family and a home, nothing else matters.