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Store position of game objects in relation to each other

Discussion in 'AR' started by dariuspowell, Dec 2, 2019 at 10:53 PM.

  1. dariuspowell

    dariuspowell

    Joined:
    Jun 11, 2015
    Posts:
    8
    Hi.

    I'm needing to a very particular thing for an arts installation. Children are drawing their own flying machines on paper and adding AR sticker markers for machine parts etc.

    These are scanned by a webcam, drawing captured and 3D elements added via AR. This will then captured as a game object and animated across a projection. The next child then adds their creation and so on...

    I had everything working using Vuforia and Playmaker but failed to realise you can not use Vuforia as a standalone PC or Mac application. I've now switched to EASYAR and struggling to replicate the results.

    I've tried to capture the position and rotation of each AR element then create a clone and apply the coordinates to line up with a image capture of the drawing. But can't seem to get it all lined up.

    I understand the world centre is set to Camera and that comes into play.

    Does anyone have any advice on how to capture the position/rotation of the AR elements and reproduce as clones?

    I hope this makes sense...my brain is fired.

    Darius