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“Stopping Distance” is reset at NavMeshAgent Component of prefabs in 4.6b20

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by beatelove, Oct 8, 2014.

  1. beatelove

    beatelove

    Joined:
    Aug 30, 2014
    Posts:
    18
    I maked a monster prefabs. it has NavMeshAgent Component.“Stopping Distance” is zero.
    but when i running the program,instanted the monster, “Stopping Distance” is been reset to 2.