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Stop Visual effect culling for disabled rendertexture camera

Discussion in 'Visual Effect Graph' started by BTables, Apr 24, 2020.

  1. BTables

    BTables

    Joined:
    Jan 18, 2014
    Posts:
    61
    I have an issue where a disabled camera (component not gameobject) that I am rendering manually via Camera.Render doesn't seem to stop my Visual effect instance from culling regardless of the Culling settings in the VFXGraphAsset.

    Any ideas how to stop this besides creating a new enabled dummy camera to stop it culling?