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Stop Playing And Recompile on script change no longer works

Discussion in '2019.3 Beta' started by Carpet_Head, Sep 19, 2019.

  1. Carpet_Head

    Carpet_Head

    Joined:
    Nov 27, 2014
    Posts:
    258
    This causes a lot of productivity loss

    upload_2019-9-19_16-29-55.png
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I find this feature usually breaks in betas and alphas, likely because it's turned off for testing or such. It's not new and usually comes back closer to the end of the beta. Thanks for reporting though!
     
  3. Carpet_Head

    Carpet_Head

    Joined:
    Nov 27, 2014
    Posts:
    258
    still seems broken
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    A fix for this issue landed in 2019.3.0f1. Is it still occuring in the latest 2019.3 releases?
     
  5. Carpet_Head

    Carpet_Head

    Joined:
    Nov 27, 2014
    Posts:
    258
    yep, in 2019.3.0f3. If my application is running, and i change a line of code, the project recompiles, throws a whole bunch of exceptions which takes a load of time, then stops playing.

    Current behaviour: Recompile -> Loads of errors due to domain reload, takes time->stop playing
    Old behaviour: Stop playing, recompile, no exceptions and really fast

    I can reproduce this in an empty project with one dummy script

    If you watch the spinny wheel at the bottom that signifies compiling, you can clearly see it start spinning before play mode is left
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Could you please submit a bug report for this issue so we can have a look at your editor.log? It would also help if you could record a short video of the issue and attached that to the report.

    We were not able to reproduce this based on your description of the problem.