Search Unity

stop player object from being destroyed on disconnection

Discussion in 'Scripting' started by Resilo, Dec 10, 2017.

  1. Resilo

    Resilo

    Joined:
    Dec 8, 2016
    Posts:
    139
    So when the player disconnects by any means i want to keep the object on the server.
    what network manager override function would i use to decide what happens to the player object as soon
    as a disconnection occurs