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Stop making Flappy Bird clones

Discussion in 'General Discussion' started by Garmalak, Feb 27, 2014.

  1. Alf203

    Alf203

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    Stop making flappy bird games? But we have only barely scratched the surface……..NOT !
     
  2. MrEsquire

    MrEsquire

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    nipico and drewradley - Both you never played any of these games! I have nothing left to say.
    Maybe you should try and play them before you start defending.
    The matter of fact is the clones = spam.
    Its not about professional game development, you not reading what I say.

    These people are not developers they buy TEMPLATES (SOURCE CODE) change pictures then make a account and spam store.

    Backing up my point: http://www.macrumors.com/2014/02/27/flappy-bird-clone-games/
    New article from last nite! look how poor it all looks.
     
  3. Garmalak

    Garmalak

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    You've been saying "nice game" on flappy bird clone showcases without playing them? Jesus Christ.
     
  4. Willster

    Willster

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    Feb 19, 2012
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    Interesting article. There is a link in there to a longer article from one of the developers of one of the many clones:

    http://tapity.com/

    Turns out the developers of the clone hate clones, but are fine cashing in with a clone, as it is clone being used as a replacement, not as a competitor to the original.

    Apple seems to have given up trying to stop the clones, but I wouldn't have thought it was too hard for a technology company to do a simple search for "*flappy*" and remove it. They can't really have been trying that hard.

    The mobile gaming market is full of casual gamers, who simply don't care who created the game, who was the originator or any of the background story. They don't care that CandySwipe came before Candy Crush, they just see the ad and download it. Further to this, the 'free to download' market means that they don't have to put any effort into choosing their games, as they can just remove it if they don't like it.
     
  5. MrEsquire

    MrEsquire

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    Sounds like publicity stunt, because there version of the clone is really poor.
    There are a few clones out there that dont use Flappy in the title example: Dumpy Doge which is almost the same as Flappy Bird.
    Because technically some of these animals do not flat and look at the Miley Cyrus game by Talo.

    Read this: http://techcrunch.com/2014/02/19/ho...housands-daily-using-a-10-gamesalad-template/

    Same guy made Miley Cyrus.. Its easy to manipulate the iOS free charts, so technically half these games the people do not really like but bots have boosted them

    Dont want to move offtopic but as a iOS guy I monitored all this..
     
    Last edited: Feb 28, 2014
  6. Tiny-Tree

    Tiny-Tree

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    please keep doing clones of it, its better for original games to have visibility
     
  7. code-blep

    code-blep

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    Every industry I can think of is based on a replication or variation of an idea. Why should games be any different? The game industry has proved time and again that it isn't, FPS, RTS, etc they are all similar. Like all fashions it will pass, especially as the media (both social and traditional) coverage is quickly coming to an end. Personally I won't make a clone as I would like to be recognised for producing something at least a bit more original ;) However, if someone wants to do it then good luck to them.
     
  8. drewradley

    drewradley

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    I'm not defending anything but the right to free expression, even if they are expressing something that has been expressed a million times.
     
  9. Hikiko66

    Hikiko66

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    You're telling us not to tell people what to do. If you don't believe in telling people what to do, then why are you telling us what to do?

    An incredibly obvious contradiction that seems to be permeating this thread
    "everyone has a right to their opinion, so you should stop voicing yours"
    No. We have a right, you just said so.
    Added to that, all opinions are obviously not equal. Someone who knows a subject in depth has an opinion that carries more weight than someone who knows little. A knowledge transfer is preferable.
     
    Last edited: Feb 28, 2014
  10. dogzerx2

    dogzerx2

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    Wait a second.... Naraku, are you telling people not to tell other people to not tell other people to... uhm to not tell what to do? Don't tell people that! :p

    But seriously speaking, the point is clear. Don't lower the standard of indie gaming. Point taken!

    It's like this the reality show trend of the last... decade? Everything is a reality show now. I can't switch to History Channel and watch a beautiful documentary about random stuff, that I used to love... now it's all reality shows about things that belong to MTV or something. The standard has been lowered there as well... bastards!

    I wish better stuff was on TV... and I bet many mobile gaming enthusiast are wishing for something fun to put on their phones, something they can say... 'damn I want to play this', instead of yet another flappy birds clones.

    But the real question is... do we need less flappy clones? or more creative games? That is the question for the ages... :-/~
     
  11. Ryunocore

    Ryunocore

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    Have you ever considered you might be the one who knows little in this subject, and not everyone who disagrees with you? Because expecting to have any say in what the market or other indie developers choose to do regarding their own business is very uneducated. Your ideals of genre and the industry in general do not match the reality of it, and you're in for a lot of disappointment if you keep this mentality.

    If I were you, I'd stop and reflect whether my views were being warped by what I want reality to be at this point instead of getting all defensive over people not thinking I have the right to say what people should or not work on. This is friendly advice: being opinionated to the point of explicitly denying "live and let live" to others might impact your reputation and career. You don't have to take part in the flappy fad if you dislike it, but it's not up to you what happens. It's not up to me, or anyone else but the market itself. Consider putting this time and effort in a game instead, something you can be proud of and that won't hurt you as a professional.
     
  12. drewradley

    drewradley

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    No, telling people they can't make something is censorship which is the opposite of free expression. Saying you don't like flappy bird clones is an opinion. The OP didn't say that. They ordered people to stop making them which is censorship NOT an opinion.
     
  13. AndrewGrayGames

    AndrewGrayGames

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    The funny thing is for orders to be effective, you have to have some authority backing those orders (e.g. in the military you're an officer, and can throw someone in jail for refusing an order...with some caveats. I am not a lawyer, or military lawyer.)

    This is some random poster who has crawled out of the far reaches of the Internet, and is griping about Flappy Birds clones. It's more than safe to ignore them; what else are they going to do, whine at us?
     
  14. Hikiko66

    Hikiko66

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    I'm not saying people who disagree with me know less. I'm saying most people in the world know less about games than I do, regardless of whether they agree with me or not. Just like you know more about composing music than the average person, don't deny it in some kind of arrogant show of feigned humility, please.

    Opinion impacts the market. You seem to worship the market, as some kind of Godlike entity that just does things of its own accord.

    I don't need perfection not to be disappointed. Improvement is perfectly fine. I don't set my expectations so low that I can never be disappointed.



    Censorship is force. He can't back that up.
     
  15. Rodolfo-Rubens

    Rodolfo-Rubens

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    it's the slender sindrome, haha
     
  16. drewradley

    drewradley

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    Fair enough. But there is a huge difference between "STOP!"; a command and "here's a thought"; a sarcastic suggestion.
     
  17. BFGames

    BFGames

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    First the guy says game dev is not supposed to be fun, then he says he is not in it to make money?

    So he is going for poor and unhappy :D
     
  18. Ryunocore

    Ryunocore

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    Knowing how to make music doesn't mean one knows how to market it, audio engineering or how labels operate, as I have noticed from going to music schools with people who thought in a similar way as you do, complaining about pop and electronic music being all the same but not understanding why some composers working in that field had more success than them, who supposedly knew so much more about music than a Top 40 producer. Likewise, knowing about creating a game doesn't mean you know a thing about how the industry works. You're trying to argue you have an educated opinion on how the market works against (other) professionals, not the average man. I'm sorry, but everything you said up to now implies you don't, because you're implying what they're doing is competition when in reality, it's a different class of games.

    Yes. The opinions of a considerable number of buyers. Not yours. A large group of buyers have shown to want the exact opposite of what you do, and as a result, they're getting more of what they want because there are developers understanding their opinion as valid and profitable, deducing from the financial success of the original as well as the costs of producing a similar product, and choosing to cater to them. Their opinion is impacting the market alright.

    No, I simply know that it's not going to follow a few developers' jealous whims, especially when that opinion goes right against the seasonal fashion. You're tilting at windmills here, Don Quixote; there are no giants. Markets are often cyclical and to an extent self-regulating. You're "fighting a battle" you can't win because it's all in your head, and that event you misjudge as a battle will end on its own, when it ends, like all the others that came before it.

    What you consider an improvement will eventually happen, but your efforts here will not be the cause. Your tone gave me the impression you think of us as enemies when I've been doing is trying to show you how not to waste resources that could be used on bettering your own craft. If that's the case, you have a lot to learn, and not only about the industry.
     
  19. Garmalak

    Garmalak

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    Aug 12, 2012
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    I want to bring a gaming experience to people, preferably unique.
    Not like these 10 year olds who think "iz kool 2 make fappy blord and slindermon (NO FLIPPYB IRD OR SLENDERMAN LOL :) :( >:-() "