Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

Stop and restart arkit tracking session

Discussion in 'AR' started by areavisuale, Apr 18, 2018.

  1. areavisuale

    areavisuale

    Joined:
    Jul 23, 2015
    Posts:
    60
    Hi, I'm struggling searching to find a way to stop and restart arkit tracking (for example if I have tracked my desk, and I wanted to track the floor). I uploaded a gif of an app that does what I want...

    I want to remain in the camera view and restart the tracking, but when I try to do that, the app remembers the old planes it found.

    Could you help me?
     

    Attached Files:

  2. areavisuale

    areavisuale

    Joined:
    Jul 23, 2015
    Posts:
    60
    When I call:
    UnityARAnchorManager unityARAnchorManager = new UnityARAnchorManager();
    unityARAnchorManager.Destroy ();

    I noticed that all the instantiated gameObjects are removed, but I cannot scan again the previously detected surfaces, until I reload the entire scene.

    I don't understand where to look to find the code to clear all the memorized surfaces.
     
  3. jimmya

    jimmya

    Unity Technologies

    Joined:
    Nov 15, 2016
    Posts:
    793
    Look at this post: https://forum.unity.com/threads/ark...unity-arkit-plugin.474385/page-7#post-3124354
     
    areavisuale likes this.
  4. areavisuale

    areavisuale

    Joined:
    Jul 23, 2015
    Posts:
    60
    thanks, I noticed that using the arkit remote that script doesn't work correctly, but into the device the script works.